

The entire trinket catalog has been examined, with the vast majority undergoing revision. Crucially, we want the rarer and most powerful trinkets to be run-altering, as this is the best type of reward to be earned from a hard battle! Last and certainly not least, we’ve put a lot of effort into also making sure that trinkets are fun, and thematically rich. Our goal is to make sure that trinket looting and selection is exciting, dynamic, and non-trivial. That is, some trinkets confer generous bonuses, but not without a cost. We’ve also brought back some of the trade-off concept of Darkest Dungeon 1 trinkets. With this eagerly-awaited update, we are steering trinket design to allow players to get more creative and push hero boundaries further via strategy-altering effects. With the Shroud finally hatched and grown, we were at last able to turn a watchful eye to that class of item that often makes or breaks an expedition: trinkets!Įarly Access has already been extraordinarily useful as we’ve been able to get to know the game better through observing all of you play it! In that reflection time, we’ve noted that the launch catalog of trinkets still left some meat on the bone in regards to exploring all of the wild things that we could potentially do with them. Make the most of their visit, for they will linger long after you are remanded to dust.” “Are such treasures ever truly yours? You are their caretaker, at best.

Here are the patch notes: M3 - Trinkets and Baubles

It also fixes some assorted issues and adds a new Hero Path for each of the game's 9 classes. Trinkets and Baubles, the latest early access update for Red Hook Studios' side-scrolling RPG Darkest Dungeon II, overhauls the game's trinket system in order to make the game's trinkets more impactful.
